Posts mit dem Label Interaction Design werden angezeigt. Alle Posts anzeigen
Posts mit dem Label Interaction Design werden angezeigt. Alle Posts anzeigen

Dienstag, 20. März 2012

Using an iOS device to control a game on your browser

Accelerometer support is available in Mobile Safari and this enables the browser to sense movement, speed and direction with Javascript on iPhone and iPad devices. If we push the movement data from the iOS device instantly through a nodejs server to a browser, then we can control a game on the browser. This is exactly what we have put together in this fun little html5 demo.

Mittwoch, 12. Oktober 2011

Siri on iPhone 4S


Haha: "Let me think about that..."

Via:
Siri assistant on iPhone 4S gets real world demo - SlashGear

Donnerstag, 29. September 2011

360 Langstrasse Zürich

Eine Webdokumentation, die uns durch das verrückteste Quartier der Schweiz führt. Wir begleiten eine Polizeipatrouille, beobachten das „älteste“ Gewerbe und schauen in das Leben von Familien, Unternehmern, bunten Vögeln.
SF Dok - 360 Langstrasse Zürich

Montag, 8. August 2011

Beginner's Guide to Interaction Design | UX Booth - StumbleUpon

Web design has followed a long and windy road from it’s rather modest beginnings. Initially, the term “web designer,” described something much more akin to that of a graphic designer: a designer who concerns themselves with the presentation of text and pictures.

Complete Beginner's Guide to Interaction Design | UX Booth - StumbleUpon

Mittwoch, 20. Juli 2011

Multiscreen Experience

Plattform- und geräteübergreifende Angebote werden in Zukunft sehr relevant sein, weil viele Anwender in unterschiedlichen Situationen zukünftig verschiedene digitale Endgeräte verwenden und die Gerätelandschaft immer dynamischer und fragmentierter wird. Mittelfristig werden vier bestimmte Endgeräte im Fokus stehen: Smartphones, Tablet-PCs, Laptops oder Desktop-PCs und internetfähige TV-Geräte.
○ | MULTISCREEN EXPERIENCE – Prinzipien und Muster für das Informationsmanagement in der Digitalen Gesellschaft (Beta)

Montag, 18. Juli 2011

How to use the iphone Home Button

http://farm5.static.flickr.com/4095/4944720731_95f8066978.jpg
How to use the Home Button | Flickr - Fotosharing!d

Dienstag, 12. Juli 2011

Donnerstag, 7. April 2011

iPhone 4.2/4.3 Benutzerhandbuch

Download:
http://manuals.info.apple.com/de_DE/iphone_benutzerhandbuch.pdf

Donnerstag, 10. Februar 2011

Fingerprints on touch interface as interaction pattern

Because the primary input method of the iPad is a single piece of multitouch glass, developers have incredible flexibility to design unique user interfaces. It’s hard to appreciate the variety of UIs though, since turning the screen off removes virtually all evidence of them. To spotlight these differences, I looked at the only fragments that remain from using an app: fingerprints.

Design Language News

Mittwoch, 26. Januar 2011

Books with Personality

The intent of this project was to create animism in an object, with the use of programmable BlinkM® LEDs. We were interested in books because, as a set of objects, they still had a degree of individuality which we wanted to bring forward. By accentuating the character that the titles already exuded, we were able to develop each personality in unique ways, furthering the books from their common mass–produced ancestry. This experiment came close to becoming a psychoanalysis of an object–exploring themes of ego, vulnerability, intellect, and self-awareness.

Pasta&Vinegar - Blog Archive - ThingM Project Feature: Books with Personality

Dienstag, 25. Januar 2011

Little Big Details

An inspirational collection of UI details: Little Big Details

Mittwoch, 22. Dezember 2010

The Problem With Home Button

If you sit and watch people use an iPhone there’s a mistake made often and reliably: They hit the home button when they mean to just go back to the app’s main screen. Going home has heavy consequences—to recover you’ve got to find that app again, sit through its splash screen, and fiddle the app to where it was before. The home button is the grunt-and-touch control of physical affordances. While iconically simple, the one bit of information it lets you indicate is too little.

Read all The Problem With Home - Aza on Design

The Interaction Design of a Sugar Dispenser

...If this was a sugar bowl, it would require the use of a spoon in order to dispense the sugar. This means many people would be unable to fight the common human faux pax of taking the 1st serving with a dry spoon and their second or third with a wet spoon. Even when a dedicated spoon is offered for such a bowl, it is either ignored or used outright, made wet...

–Engage: The Interaction Design (IxD) of a Sugar Dispenser

Montag, 13. Dezember 2010

Essential Interaction Design Essays and Articles

I’ve started a list of essays and articles that I feel are important touchstones and reference points for interaction designers. These are not books (my Top Ten Essential Interaction Design Books), book chapters, or presentations (list to come), and I’ve certainly left out some classic (and not-yet-classic) articles. The list, as the best lists often are, is idiosyncratic. But please offer your own suggestions for additions in the comments.


Kicker Studio: Essential Interaction Design Essays and Articles

Montag, 23. August 2010

Apple arbeitet an Benutzerauthentifizierung per Bild oder Stimme

Wie ein aktuell aufgetauchter Patentantrag belegt, arbeitet Apple an einer Benutzerauthentifizierung über Gesichts- und Stimmerkennung oder gar den Herzrhytmus. Sollte diese Technik irgendwann bei iOS-Geräten zum Einsatz kommen, so könnte man diese darüber beispielsweise vor unbefugten Zugriff schützen.


Weiterlesen auf: Apple arbeitet an Benutzerauthentifizierung per Bild oder Stimme, Fernsperre bei Fremdbenutzung | ifun.de/iPhone :: Alles zum iPhone