Mittwoch, 27. Juli 2011
Katie Lewis
Katie Lewis collects data through daily documentation processes, and then generates numerous systems to allow the information to exist in a material form. She abstracts and quantifies the data and creates mesmerizing pieces of art.Katie Lewis
Labels:
Information Design,
Netart
Dienstag, 26. Juli 2011
Screenfly — Test Your Website at Different Screen Resolutions
Für Entwickler: Screenfly hilft bei der Webseitengestaltung für iPhone und iPadScreenfly by QuirkTools — Test Your Website at Different Screen Resolutions
Labels:
iPad,
iPhone,
IPTV,
Online-Software,
Scalability
Google, Bing und Yahoo on mobile safari
Die Suchanbieter-Ergebnisseiten im Vergleich: Google, Bing und Yahoo
Labels:
Search
E-Pubishing mit Lion
Mac OS Lion verbirgt eine ‘Automator-Action’ mit dem Namen “Text to EPUB File“, die durch vier zusätzliche ‘Workflows’ für das Service-Menü noch wertvoller wird.Mac OS X 10.7 Lion Automation Release Notes
via: http://www.iphoneblog.de/2011/07/26/text-to-epub-ein-mac-os-workflow/
via: http://www.iphoneblog.de/2011/07/26/text-to-epub-ein-mac-os-workflow/
Labels:
Books,
E-Publishing,
iPad
Montag, 25. Juli 2011
Donnerstag, 21. Juli 2011
Chosen - a javascript select thingy
"Chosen is a javsacript plug-in that makes long, unwieldy select boxes much more user-friendly. It is currently available in both jQuery and Prototype flavors."
Chosen - a javascript select thingy
Chosen - a javascript select thingy
Labels:
Programming
Mittwoch, 20. Juli 2011
Multiscreen Experience
Plattform- und geräteübergreifende Angebote werden in Zukunft sehr relevant sein, weil viele Anwender in unterschiedlichen Situationen zukünftig verschiedene digitale Endgeräte verwenden und die Gerätelandschaft immer dynamischer und fragmentierter wird. Mittelfristig werden vier bestimmte Endgeräte im Fokus stehen: Smartphones, Tablet-PCs, Laptops oder Desktop-PCs und internetfähige TV-Geräte.○ | MULTISCREEN EXPERIENCE – Prinzipien und Muster für das Informationsmanagement in der Digitalen Gesellschaft (Beta)
Labels:
Coherence,
Interaction Design,
Interface Design
Dienstag, 19. Juli 2011
Seven Guidelines For Designing High-Performance Mobile User Experiences - Smashing Magazine
A positive first impression is essential to relationships. People look for trust and integrity, and they expect subsequent encounters to reflect and reinforce their first impression. The same principles apply to brands and their products. Design plays an important role in building lasting relationships with end users and, thus, in supporting the brand’s promise.
read more: Seven Guidelines For Designing High-Performance Mobile User Experiences - Smashing Magazine
Labels:
Mobile Apps,
User Experience
Montag, 18. Juli 2011
How to use the iphone Home Button
http://farm5.static.flickr.com/4095/4944720731_95f8066978.jpg
How to use the Home Button | Flickr - Fotosharing!d
How to use the Home Button | Flickr - Fotosharing!d
Labels:
Interaction Design,
iPhone
Wheel of Concept
Sometimes you may not have an idea, but you still need to make that meeting. Fortunately, now there’s an easy way to be a “rock star.”
Spin the wheel, download your concept board, and seal the deal.
Wheel of Concept
Spin the wheel, download your concept board, and seal the deal.
Wheel of Concept
Labels:
:-)
Mittwoch, 13. Juli 2011
Mockup Builder
1) Design your software or website mockups within minutes
2) Share a link with your customer
3) Receive a feedback and revise
4) NOW: start to develop right what you need!
Mockup Builder - Products
2) Share a link with your customer
3) Receive a feedback and revise
4) NOW: start to develop right what you need!
Mockup Builder - Products
Labels:
Online-Software,
Tools
Dienstag, 12. Juli 2011
mokk.me - Mobile web app mocks
Easily create mobile web app mocks you can share,
test on multiple platforms, and use in production.mokk.me - Mobile web app mocks
test on multiple platforms, and use in production.mokk.me - Mobile web app mocks
Labels:
Online-Software,
Tools
Android Interaction Design Patterns
This is androidpatterns.com, a set of interaction patterns that can help you design Android apps. An interaction pattern is a short hand summary of a design solution that has proven to work more than once. Please be inspired: use them as a guide, not as a law.
Android Interaction Design Patterns |
via: http://konigi.com/wiki/design-pattern-repositories
Android Interaction Design Patterns |
via: http://konigi.com/wiki/design-pattern-repositories
Labels:
Android,
Pattern Library
Wall of Switches
Valentin Ruhry had the brilliant idea to take 5,000 orange rocker switches you normally see in power strips and transform them into a blank canvas. Oh, the possibilities!
It's Like a Giant Lite-Brite for Adults
It's Like a Giant Lite-Brite for Adults
Labels:
Netart
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