1. Get the book: Sparks of Genius: The Thirteen Thinking Tools of the World's Most Creative People
2. Get the obscure book you've never heard of: The Universal Traveller: A Guide to Creativity, Problem Solving & the Process of Reaching Goal
3. Choose a topic that fascinates you and learn it inside out
4. Write, blog, and speak on that topic
5. Learn Something New Every Day
6. Create a New Idea Every Day
7. Experiment
8. Learn as many frameworks as you can
9. Choose variety over anything else
10. ?
Read more: Ten Steps to Becoming the Designer You Want to Be - design mind on GOOD - GOOD
Posts mit dem Label Design Strategy werden angezeigt. Alle Posts anzeigen
Posts mit dem Label Design Strategy werden angezeigt. Alle Posts anzeigen
Donnerstag, 18. März 2010
Mittwoch, 24. Februar 2010
Hyper Island - School
The Hyper Island Way from jonny von wallström on Vimeo.
Hyper Island started in 1995 when Jonathan Briggs, David Erixon and Lars Lundh met during a project involving a CD-rom production. They soon realized the increasing need of a different kind of education involving industry based learning, for the growing new media industry. The first long term program at Hyper Island started in Karlskrona 1996 with 32 students.
Since the start in 1996, the methodology of Hyper Island has been a true success. Today, Hyper Island runs the long term programs Digital Media (in Stockholm and Karlskrona), Interactive Art Director (Stockholm) and Motion Graphics Designer (Karlskrona). In total over 260 students study full time at Hyper Island each year.
Home | Hyper Island
Labels:
Design Strategy,
Education
Mittwoch, 27. Mai 2009
How do you choose the right idea?
Resonance from Continuum on Vimeo.
CONTINUUM has put together an illustrative (and very watchable) video about their outlook and process. While they do begin to discuss what design strategy is and how it is developed, the video's primary focus is to indicate the importance of finding the "right" solution: the one idea that brings diverse insights together and fits into the tight space between meaning and profitability.
Labels:
Design Strategy
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