Posts mit dem Label Books werden angezeigt. Alle Posts anzeigen
Posts mit dem Label Books werden angezeigt. Alle Posts anzeigen
Samstag, 6. Oktober 2012
Thinking fast and slow
In his new book, Thinking, Fast and Slow, Nobel Prize Winner Daniel Kahneman takes us on a fascinating tour of the brain, exploring two theoretical systems that drive the way we think and make choices: “System 1” is fast, intuitive, and emotional; “System 2” is slower, more deliberative and more logical. As experience designers, we want to appeal to both.
http://www.uxbooth.com/blog/writing-for-cognitive-ease/
Labels:
Books
The Top 10 Psychology Books You Should Read
http://www.theteamw.com/2012/08/02/the-top-10-psychology-books-you-should-read/
Labels:
Books
Dienstag, 9. August 2011
How to tell a story with Data
Visualize This: The FlowingData Guide to Design, Visualization, and Statistics: "A book by Nathan Yau who writes for FlowingData, Visualize This is a practical guide on visualization and how to approach real-world data. The book is published by Wiley and is available on Amazon and other major online booksellers."
Labels:
Books,
Information Design
Dienstag, 26. Juli 2011
E-Pubishing mit Lion
Mac OS Lion verbirgt eine ‘Automator-Action’ mit dem Namen “Text to EPUB File“, die durch vier zusätzliche ‘Workflows’ für das Service-Menü noch wertvoller wird.Mac OS X 10.7 Lion Automation Release Notes
via: http://www.iphoneblog.de/2011/07/26/text-to-epub-ein-mac-os-workflow/
via: http://www.iphoneblog.de/2011/07/26/text-to-epub-ein-mac-os-workflow/
Labels:
Books,
E-Publishing,
iPad
Mittwoch, 13. Juli 2011
Donnerstag, 7. April 2011
iPhone 4.2/4.3 Benutzerhandbuch
Download:
http://manuals.info.apple.com/de_DE/iphone_benutzerhandbuch.pdf
http://manuals.info.apple.com/de_DE/iphone_benutzerhandbuch.pdf
Labels:
Books,
Interaction Design,
iPhone
Mittwoch, 2. Februar 2011
New Books
- Rosenfeld Media - Storytelling for User Experience Book Site
- Storytelling for User Experience, CRAFTING STORIES FOR BETTER DESIGN. Rosenfeld Media
- Designing for the Digital Age: How to Create Human-Centered Products and Services
- Emergenz digitaler Öffentlichkeiten: Die Sozialen Medien im Web 2.0
- Storytelling for User Experience, CRAFTING STORIES FOR BETTER DESIGN. Rosenfeld Media
- Designing for the Digital Age: How to Create Human-Centered Products and Services
- Emergenz digitaler Öffentlichkeiten: Die Sozialen Medien im Web 2.0
Labels:
Books,
User Experience
Mittwoch, 26. Januar 2011
Books with Personality
The intent of this project was to create animism in an object, with the use of programmable BlinkM® LEDs. We were interested in books because, as a set of objects, they still had a degree of individuality which we wanted to bring forward. By accentuating the character that the titles already exuded, we were able to develop each personality in unique ways, furthering the books from their common mass–produced ancestry. This experiment came close to becoming a psychoanalysis of an object–exploring themes of ego, vulnerability, intellect, and self-awareness.
Pasta&Vinegar - Blog Archive - ThingM Project Feature: Books with Personality
Labels:
Books,
Interaction Design
Dienstag, 7. Dezember 2010
Freitag, 19. November 2010
Montag, 8. November 2010
Dienstag, 22. Juni 2010
Printed books on User Experience free to read online
1. Search User Interfaces- by Marti A. Hearst
2. Designing Interfaces- by Jenifer Tidwell
3. Thoughts on Interaction Design- by John Kolko. Contributions by Ellen Beldner, Uday Gajendar, Chris Connors and Justin Petro
via Printed books on User Experience free to read online - The UX Bookmark
2. Designing Interfaces- by Jenifer Tidwell
3. Thoughts on Interaction Design- by John Kolko. Contributions by Ellen Beldner, Uday Gajendar, Chris Connors and Justin Petro
via Printed books on User Experience free to read online - The UX Bookmark
Labels:
Books,
Interaction Design,
Interface Design,
Search
Donnerstag, 6. Mai 2010
Funktionale Klänge
Hörbare Daten, klingende Geräte und gestaltete Hörerfahrungen.
Klang als ernster Designfaktor in der Mensch-Maschine-Kommunikation. Klang als Identifikations-, Orientierungs- und Differenzierungsmerkmal in Räumen, Systemen und Kulturen. Klang als Interaktionsinstrument. Klang als Aspekt zum Erleben des Digitalen. Klang als Erkenntnisgewinn. Klang als Mittel zum Zweck.
Klänge, die in Erscheinung und Struktur absichtlich ausgestaltet sind und einer bestimmten Funktion oder Zweck dienen. Die Funktion ist die Grundlage für Gestaltung und Gebrauch.
Klingt phantastisch, funktioniert aber.
Der zweite Band der Buchreihe Sound Studies fasst ein breites Spektrum von verschiedenen Forschungs- und Gestaltungsdisziplinen zusammen, die sich mit Klang und Funktion auseinander setzen. Er beinhaltet Texte zu Sonifikationen, zu Interaction Design, zu Mensch-Maschine-Kommunikation, zu akustischer Markenkommunikation, zu Klanganthroplogie und -ökologie, zu Design-Methoden und -Ansätzen, zu Klangsynthese und zu funktionalem Stimmklang.
Georg Spehr (Hg.), transcript Verlag Bielefeld
Erscheinungsdatum Mai 2009
Georg Spehr - Akustische Gestaltung
Labels:
Books,
Sonification
Dienstag, 6. April 2010
Donnerstag, 18. März 2010
Ten Steps to Becoming the Designer You Want to Be - design mind on GOOD - GOOD
1. Get the book: Sparks of Genius: The Thirteen Thinking Tools of the World's Most Creative People
2. Get the obscure book you've never heard of: The Universal Traveller: A Guide to Creativity, Problem Solving & the Process of Reaching Goal
3. Choose a topic that fascinates you and learn it inside out
4. Write, blog, and speak on that topic
5. Learn Something New Every Day
6. Create a New Idea Every Day
7. Experiment
8. Learn as many frameworks as you can
9. Choose variety over anything else
10. ?
Read more: Ten Steps to Becoming the Designer You Want to Be - design mind on GOOD - GOOD
2. Get the obscure book you've never heard of: The Universal Traveller: A Guide to Creativity, Problem Solving & the Process of Reaching Goal
3. Choose a topic that fascinates you and learn it inside out
4. Write, blog, and speak on that topic
5. Learn Something New Every Day
6. Create a New Idea Every Day
7. Experiment
8. Learn as many frameworks as you can
9. Choose variety over anything else
10. ?
Read more: Ten Steps to Becoming the Designer You Want to Be - design mind on GOOD - GOOD
Labels:
Books,
Design Strategy
Mittwoch, 17. März 2010
UX Book Reviews
Card Sorting
Type: practical
Authors: Donna Spencer
Publishers: Rosenfeld Media
Details: 160 pages, paperback
With this book you can learn card sorting in a few days.
Designing Social Interfaces
Type: practical
Authors: Christian Crumlish & Erin Malone
Publishers: O’Reilly
Details: 478 pages, paperback
A practical guide for anybody who is working on social interfaces.
Thoughts on Interaction Design
Type: theory
Authors: Jon Kolko
Publishers: Morgan Kaufmann
Details: 2nd edition, 155 pages, paperback
Understand the story behind our profession on an academic level, but with an accessible tone.
via Johnny Holland – It's all about interaction UX Book Reviews: January 2010: "Card Sorting"
Type: practical
Authors: Donna Spencer
Publishers: Rosenfeld Media
Details: 160 pages, paperback
With this book you can learn card sorting in a few days.
Designing Social Interfaces
Type: practical
Authors: Christian Crumlish & Erin Malone
Publishers: O’Reilly
Details: 478 pages, paperback
A practical guide for anybody who is working on social interfaces.
Thoughts on Interaction Design
Type: theory
Authors: Jon Kolko
Publishers: Morgan Kaufmann
Details: 2nd edition, 155 pages, paperback
Understand the story behind our profession on an academic level, but with an accessible tone.
via Johnny Holland – It's all about interaction UX Book Reviews: January 2010: "Card Sorting"
Labels:
Books,
Interaction Design,
Social Media
Dienstag, 8. Dezember 2009
Donnerstag, 30. Juli 2009
Now You See It
More on Visual Business Intelligence
We are overwhelmed by information, not because there is too much, but because we don't know how to tame it. Information lies stagnant in rapidly expanding pools as our ability to collect and warehouse it increases, but our ability to make sense of and communicate it remains inert, largely without notice.
Perceptual Edge focuses on the tools and techniques of visual business intelligence to help you make better use of your valuable information assets.
Labels:
Books,
Information Design
Montag, 2. Februar 2009
New Books: Trends in Interactive Visualization
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