Mittwoch, 23. Juni 2010

Incom

Kommunikationsplattform der Fachhochschule Potsdam: Incom.

Revealing Interfaces

Pattern Tap

Pattern Tap was born out of our love for the best interface designs on the web. We wanted a place where we could come and easily find the stuff we were looking for. Sometimes it was a matter of some inspiration for pulling off a horizontal nav bar with a ton of sections, sometimes it was just trying to visually separate some content. We didn't find any central place to find all this stuff, so we made our own.


Pattern Tap : Organized Web Design Collection of User Interfaces for Inspiration and Ideas. The CSS Gallery Alternative - Pattern Tap

Dienstag, 22. Juni 2010

"Internet of things" form Bruce Sterling

Bruce Sterling from Innovationsforum on Vimeo.


via Innovationsforum Interaktionsdesign – Bruce Sterling

The Internet of European Things

“In a resolution adopted Tuesday, the European Parliament officially endorsed the development of the Internet of Things. This resolution frankly encourages the development of an Internet of Things in the European Union. It even calls on the European IoT Commission to “secure co-financing for the implementation of these technologies” and “continue funding pilot projects.”

Spime Watch: The Internet of European Things | Beyond The Beyond

Printed books on User Experience free to read online

1. Search User Interfaces- by Marti A. Hearst
2. Designing Interfaces- by Jenifer Tidwell
3. Thoughts on Interaction Design- by John Kolko. Contributions by Ellen Beldner, Uday Gajendar, Chris Connors and Justin Petro

via Printed books on User Experience free to read online - The UX Bookmark

Mouseless


via Design Fiction: Mouseless | Beyond The Beyond: "Mouseless"

Montag, 21. Juni 2010

Donnerstag, 17. Juni 2010

Sencha Touch

Sencha Touch Introduction from Sencha on Vimeo.


JQ-Touch meets Ext JS: Sencha Presents Sencha Touch

Mittwoch, 16. Juni 2010

eBoy FixPix


eBoy FixPix - Press

Montag, 14. Juni 2010

What Does the User Experience Team Do?


"A story, about a new, not-yet-released, product. The iPhone."

Not the iPhone 4, the iPhone 1!
The seven user experience lessons were and are:

- Place better 'experiences' ahead of more features.
- Start with actual experiences.
- Solve the real problems.
- Play to think.
- Treat interfaces like conversations.
- Lead with a vision.
- Obsess on the details.

To repeat it: "It's not about more features. Place better 'experiences' ahead of more features.

Freitag, 11. Juni 2010

Twitter Parade


View: Twitter Parade

Donnerstag, 10. Juni 2010